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1401. Dual Ancillary Shield Booster Everything - in EVE General Discussion [original thread]
wrong key, so sue me. ..and I'm quite aware of the sig; that's why it's there. edit: high-sec, lowsec, and actually nullsec and wormhole space too. NPC Null particulalry, but Alliance Null too. Just because this toon doesn't have a history does...
- by Mars Theran - at 2012.08.29 01:57:00
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1402. Dual Ancillary Shield Booster Everything - in EVE General Discussion [original thread]
Garreth Vlox wrote: Mars Theran wrote: Garreth Vlox wrote: I could take this conversation until riiiiiiiiight here: "practical PVP environment" Not a single part of the discussion we have had represents what live unexpected pvp works li...
- by Mars Theran - at 2012.08.29 01:49:00
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1403. Dual Ancillary Shield Booster Everything - in EVE General Discussion [original thread]
Garreth Vlox wrote: I could take this conversation until riiiiiiiiight here: "practical PVP environment" Not a single part of the discussion we have had represents what live unexpected pvp works like, besides my post about fitting ships that ...
- by Mars Theran - at 2012.08.29 01:31:00
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1404. Faction standings for permission to mine in Hisec - in Player Features and Ideas Discussion [original thread]
I kind of thought it was a good idea. Why no?
- by Mars Theran - at 2012.08.19 03:00:00
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1405. Proposal: Target Painters and Damage Bleedthrough - in Player Features and Ideas Discussion [original thread]
Suddenly Forums ForumKings wrote: Get a fleet of torp ravens and a few TPers. Oh they will fear the TP. Somehow, that doesn't threaten me in the slightest.
- by Mars Theran - at 2012.08.19 02:58:00
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1406. [SKILLZ] A bad and unresearched idea AKA the most awesome thing ever, possibly. - in Player Features and Ideas Discussion [original thread]
Why? edit: ..oh. ..wait.. I get it. It's so new players can train it, try it, and get laughed at when their ship explodes. Am I right?
- by Mars Theran - at 2012.08.19 02:33:00
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1407. Proposal: Target Painters and Damage Bleedthrough - in Player Features and Ideas Discussion [original thread]
So TPs making your ship easier to hit and increasing effective DPS, (within certain parameters), to the point of melting your ships isn't enough?
- by Mars Theran - at 2012.08.19 02:32:00
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1408. Rig slot for Freighters - in Player Features and Ideas Discussion [original thread]
Freighters are the only unfittable, static ship in EVE. The whole premise of a ship which can't have fittings is just wrong in this game. I'd like to see 1 L, 1 M, and maybe 2 Rigs and 200 Calibration on a Freighter, and the same, less 1 Rig and ...
- by Mars Theran - at 2012.08.19 02:29:00
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1409. Mass blocking - in Player Features and Ideas Discussion [original thread]
Actually, if I'm not mistaken there isn't a possibility of this causing a server crash at all. Not even remotely. The Block list is effectively contained within the character node, (afaik), which is independent of the system node, which means tha...
- by Mars Theran - at 2012.08.19 02:23:00
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1410. Player owned station in highsec/lowsec - in Player Features and Ideas Discussion [original thread]
Why not make it FW limited and only available in systems with no stations? edit: I think removing existing stations is sort of frowned upon here.
- by Mars Theran - at 2012.08.19 00:11:00
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1411. New Ship Idea: Heavy Bomber - in Player Features and Ideas Discussion [original thread]
I'm thinking.. Just make a ship that fits multiple bomb launchers while having only limited Covert ability.
- by Mars Theran - at 2012.08.19 00:09:00
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1412. Remove clone upgrading - in Player Features and Ideas Discussion [original thread]
..of course, if you have that much SP, making the ISK should be that much easier. Point of fact, you should already have it. That doesn't account for players no longer interested in making ISK or playing that much who've already spent what they ...
- by Mars Theran - at 2012.08.19 00:08:00
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1413. Semi Organic / Crystalline Armor Modules for Passive Armor Regen - in Player Features and Ideas Discussion [original thread]
Lavitakus Bromier wrote: Just make nanite reactive armor. Then you have a passive armor repair. Bio and crystal? I don't wanna shoot ships made of regeneration crystals. And if I wanted to shoot living armor ships I'd play star craft and kill z...
- by Mars Theran - at 2012.08.18 23:50:00
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1414. Semi Organic / Crystalline Armor Modules for Passive Armor Regen - in Player Features and Ideas Discussion [original thread]
hmm.. PI products... Might not be a bad idea to make Planetary Interaction capable of making the required neccessities to repair a ship, even entirely.
- by Mars Theran - at 2012.08.18 23:48:00
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1415. Semi Organic / Crystalline Armor Modules for Passive Armor Regen - in Player Features and Ideas Discussion [original thread]
My earlier post was sort of disorganized and maybe a bit violently opposed to Shield Tanking set ups, so I'll try again. Shield Tanks: ~ Require Tactical Shield Manipulation (4x) skill at level 5 to prevent damage from bleeding through the shiel...
- by Mars Theran - at 2012.08.18 23:45:00
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1416. Semi Organic / Crystalline Armor Modules for Passive Armor Regen - in Player Features and Ideas Discussion [original thread]
Fleet Warpsujarento wrote: I like the idea of simply being able to apply nanite paste to repair armor damage. Would be nice wouldn't it. :)
- by Mars Theran - at 2012.08.18 23:03:00
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1417. Semi Organic / Crystalline Armor Modules for Passive Armor Regen - in Player Features and Ideas Discussion [original thread]
I think an organic wandering around the ship repairing things would be fine.. why don't you hire one? .. ..alternatively, there is already nanite repair paste to repair modules and the like, and another of other feasible fictional, and som...
- by Mars Theran - at 2012.08.18 15:11:00
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1418. [Discussion] - Idea for now POS system - in Player Features and Ideas Discussion [original thread]
Those meeting minutes were terrible. I think I read/skimmed through 10 pages and closed IE randomly somewhere along the way.
- by Mars Theran - at 2012.08.15 07:29:00
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1419. Wanted? Corp/Alliance logo T-Shirts - in Player Features and Ideas Discussion [original thread]
So, to make it fairly clear how my idea applies in the game, it basically boils down to this: ~ Make the submission and request with the image, (or images), desired as you would for an Alliance logo submission, or make your request and provide va...
- by Mars Theran - at 2012.08.15 04:32:00
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1420. Wanted? Corp/Alliance logo T-Shirts - in Player Features and Ideas Discussion [original thread]
I was making another post elsewhere, (link it in a minute, and it should be taken into consideration), and thought of this shortly after while taking a smakoe break and having a beer on my porch. It's the third one in an hour, so take this all wi...
- by Mars Theran - at 2012.08.15 04:28:00
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